A 2 week game project at FutureGames. The goal was to create a Top-Down shooter in Unreal Engine 4.

I did the rigging and animation for the player character, as well as modelling, rigging, and animating all of the enemy creatures. I also implemented the animations into the game.

This character was made in one day. I got the concept art for the creature at around 10:00. By 17:00 I had it modelled, UV'd, rigged, and even had some basic animations running. We wanted to have a whole swarm of these guys, so I kept things pretty low-poly.

I also made this upright boss type that would run out occasionally and zap the player with lightning.